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Wednesday, March 14, 2012

New Talk on an Apple Television shipping in 2012



See the article below - talk about the stock price, as well as more rumors on Production starting on an Apple Television that is estimated to ship in Q4 - build estimates seem high. Basically sets Apple to be 1-2% of the LCD market with a Q4 ship - not impossible, but.....

JZ


Apple: Jefferies Ups Target to $699; Sees TV Being Built in June


  • By Tiernan Ray
Following a recent trip to Asia, Jefferies & Co.’s Peter Misek this morning reiterated a Buy rating on shares of Apple (AAPL) and raised his price target to $699 from $599, after raising his estimates based on faster iPhone production, but he also writes that he believes production of the long-rumored Apple television set is imminent.
“We believe specialty components have begun to ship to Apple’s Asia panel suppliers with polarized films, filters, and IGZO components starting to move in small quantities,” writes Misek, referring to the indium, gallium and zinc, or IGZO, display technology that has reportedly been developed as the latest and greatest by Sharp (6753).
“We expect commercial production in May/ June with 2M to 5M builds likely. We still expect a CQ4 launch,” he adds.
Misek also raised his iPhone estimate

Thursday, March 1, 2012

Why Video Games are Good for your Kids and Family

For all the stuff that is thrown at the Video Game industry based on violence, here is a bunch of good data on the BENEFITS of Video Games - Take that all you silly Politicians that focus all your time and energy on the M rated titles.

JZ

The following is an excerpt of "The Modern Parent's Guide to Kids and Video Games," by Scott Steinberg, which is free to download at www.ParentsGuideBooks.com.

Certainly, many popular titles today are M-rated and intended for discerning adults, given the average age of today's gaming audience. But the vast majority of games can be played by a broad range of ages and still manage to be fun and engaging without resorting to foul language or violence.
"Games can definitely be good for the family," says the ESRB's Patricia Vance. "There's plenty of selection. Oftentimes I think parents feel that they're not because video games in the media are portrayed as violent, and hardcore games tend to get the lion's share of publicity. But parents also need to be comforted knowing that E for Everyone is by far largest category [of software]. Nearly 60% of the almost 1700 ratings we assigned last year were E for Everyone, which means there's a huge selection of games available that are appropriate for all ages."
In fact, most video games do have quite a few redeeming qualities - even those with violent content. All games can and do have benefits for players, and in a number of different and sometimes surprising ways.

Educational Benefits for Students

A recent study from the Education Development Center and the U.S. Congress-supported Ready To Learn (RTL) Initiative found that a curriculum that involved digital media such as video games could improve early literacy skills when coupled with strong parental and teacher involvement. Interestingly, the study focused on young children, and 4- and 5-year-olds who participated showed increases in letter recognition, sounds association with letters, and understanding basic concepts about stories and print.
The key for this study was having high-quality educational titles, along with parents and teachers who were equally invested in the subject matter. That way kids could discuss and examine the concepts that they were exposed to in the games. Also interesting is the value that video games are proven to have even for very young players. A study by the Education Department Center further found that low-income children are "better prepared for success in kindergarten when their preschool teachers incorporate educational video and games from the Ready to Learn Initiative."
"The success of complex video games demonstrates that games can teach higher-order thinking skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change." - Federation of American Scientists
Older children such as teens and tweens can benefit from gameplay as well. Even traditional games teach kids basic everyday skills, according to Ian Bogost, associate professor at the Georgia Institute of Technology and founder of software maker Persuasive Games. "Look at World of Warcraft: You've got 11-year-olds who are learning to delegate responsibility, promote teamwork and steer groups of people toward a common goal."
Games that are designed to help teach are having an impact on college-age pupils as well. Following a recent 3D virtual simulation of a US/Canadian border crossing, wherein students assumed the role of guards, Loyalist College in Ontario reported that the number of successful test scores increased from 56% to 95%.

Career Benefits

Future career choices for today's tots will no doubt be influenced by technology in a way that is difficult for many parents to imagine too. Skills learned and honed playing home console and video games, as well as mobile gaming apps, will undoubtedly be very valuable to students in the workforce of 2025.
As mentioned earlier, the Federation of American Scientists (FAS) has proclaimed that kids need more, not less, video game play. They argue that video games hold the potential to help address one of America's most pressing problems - preparing students for an increasingly competitive global market.
"The success of complex video games demonstrates that games can teach higher-order thinking skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change," the Federation announced in a 2010 report. "These are the skills U.S. employers increasingly seek in workers and new workforce entrants."
Games are increasingly being used to educate and instruct workers around the globe by governments, trade bodies and the world's largest corporations as well. From Cisco Systems' The Cisco Mind Share Game, which facilitates network certification, to the US Department of Justice's Incident Commander, in which emergency responders practice coordinating disaster relief efforts, the number of practical examples continues to grow. In fact, a recent study by the Entertainment Software Association found that 70% of major domestic employers have utilized interactive software and games for training purposes, and nearly eight out of 10 plan on doing so by 2013.
Going forward, in addition to polishing your resume and interview skills, who knows? You may even want to brush up on your button-mashing abilities.

Promoting Exercise

All parents know that kids need a healthy combination of physical and mental exercise. Happily, today's motion-controlled games for Microsoft's Xbox 360 Kinect, Nintendo's Wii and Wii U, and Sony's PlayStation Move help kids get both kinds of workouts at the same time.
While many shy away from exercise because they see it as an activity that isn't enjoyable, organizations like the American Heart Association now cite, and even recommend, video games as a fun and entertaining way to enjoy physical activity.
Better yet, people of all ages are finding them a more approachable way to stay physically fit. While many shy away from exercise because they see it as an activity that isn't enjoyable, organizations like the American Heart Association now cite, and even recommend, video games as a fun and entertaining way to enjoy physical activity. Upsides of active play are considerable too. A study reported in the Archives of Pediatrics and Adolescent Medicine of 39 Boston middle-school children who played with six different interactive gaming systems found that the games "compared favorably with walking on a treadmill at three miles per hour, with four out of the six activities resulting in higher energy expenditure."
Organizations supporting individuals of all ages and interests are additionally using active games to help get people up and moving. Nursing homes, cruise ships and even after-school programs all now employ active video games in some form to help stimulate both the mind and body.
The good news: People seem to be enjoying active play more than ever. Healthy diversions such as Wii Fit and Zumba Fitness continue to be some of the most popular and best-selling games year in and out.

Group & Social Play

Video games can also have some very important effects on family relationships, and deserve to be thought of as something that can - and should - be played together.
Many parents view video games as a solitary, sedentary, time-wasting activity, when the truth is that video games have in fact emerged as a viable option for family game time that can potentially offer great benefits to families who are willing to enjoy them together.
It's always seemed obvious to families that activities like playing board games, make-believe, or even making music together could strengthen the family bond. But many parents view video games as a solitary, sedentary, time-wasting activity, when the truth is that video games have in fact emerged as a viable option for family game time that can potentially offer great benefits to families who are willing to enjoy them together. You won't be alone if you do decide to take the plunge either. According to the ESA, 45% of parents play computer and video games with their children at least weekly, an increase from 36% in 2007.
Families that embrace playing video games as part of their everyday life are likely to find themselves enjoying a greater sense of cohesion and communication than families who still view video games as an idle, meaningless and solitary pursuit. As a result, it's small wonder that so many in this day and age are putting away the cards and dice and turning to high-tech alternatives for modern family game nights.
Moving, thinking, cooperating, helping, learning, empathizing, growing, seeing the world from other perspectives... video games can help kids and families do all these things and more. So talk to your friends, do the research and seek out games that your family likes to play and that you as parents are comfortable with, then consider making play a part of your regular routine. Chances are, you won't just have a great time - you'll also make lasting memories and connections with your kids while doing so.

Wednesday, February 15, 2012

Samsung Rumored to get out of LCD Panel business

This is about the Panel business - not the final TV product. Either way, still rather surprising given Samsung's #1 position in TVs, but look at the losses listed below and not to hard to figure out why. Most of Samsung's future Capital Spending has been shifted to renewable energy.

JZ

Samsung says considering spinning off LCD business

RELATED QUOTES

SymbolPriceChange
2409.TW16.900.00
3481.TW16.950.00
By Miyoung Kim
SEOUL (Reuters) - Samsung Electronics Co said on Wednesday it was considering spinning off its loss-making LCD flat-screen business in a surprise move as it seeks to orient its components business towards OLED displays, touted as the next-generation technology that will replace LCD TVs.
The LCD industry has been mired in a slump since the second half of 2010 and looks set to become a low-growth commodity type technology with greater competition from low-cost Chinese manufacturers, according to industry studies.
Many analysts had expected Samsung would take full direct control of its OLED flat-screen business and merge it with the LCD operation to utilize part of LCD production capacity in making the more profitable new displays.
The surprise move also underscores the severe market conditions that the LCD industry is facing.
Samsung's South Korean rival LG Display has been loss making for the fifth consecutive quarter, while Japan's Sharp Corp forecast a record 290 billion yen ($3.70 billion) net loss for the year to March as a slump in TV sales forced it to halve output at a western Japan LCD plant.
Samsung ended its liquid crystal display (LCD) joint venture with Sony Corp recently.
"A spin-off will allow Samsung to focus more on OLED and also broaden its LCD customer base to companies that have shunned Samsung due to the fact that they are in direct competition with it in finished products such as televisions and computers," Seo Won-seok, an analyst at Korea Investment & Securities.
Apple, for example, is in direct competition with the South Korean firm in smartphones and resorts to Samsung's key rival LG Display for supply of panels for its popular iPhone and iPad.
BNP Paribas expects a spin-off will also have negative impact on Taiwanese LCD makers as Samsung may also reduce panel purchases from them to help its own spun-off operation.
It estimates Samsung, the world's biggest TV maker, currently sources 40 percent of its panel requirement internally and buys the rest from the likes of AU Optronics Corp, Chimei Innolux and Sharp Corp.
NON CASH DEAL?
Samsung and other companies such as LG Display Co are shifting to a newer type of flat-screen display called organic light-emitting diode (OLED), which is currently used mainly in high-end smartphones, as they believe the technology will replace LCD in larger-sized panels such as TV screens.
Samsung Electronics said earlier this month it was considering fully taking over Samsung Mobile Display (SMD), its OLED joint venture with its Samsung SDI subsidiary.
SMD is a near monopolistic supplier of OLED displays, which are thinner, more power-efficient and boast better clarity and color contrast than LCD screens, and BNP Paribas estimates Samsung's OLED revenues will jump nearly six fold to 26.3 trillion won by 2014 as it is set to be used in large-sized TVs.
But Wednesday's announcement raised speculation that Samsung Electronics may drop a full acquisition of SMD, which may cost 1.6-2 trillion Korean won ($1.4-1.8 billion) and instead transfer its LCD business to the OLED maker and receive a significant number of new SMD shares.
Prospects for a non-cash deal sent in Samsung SDI stock down as much as 6.5 percent, but shares in Samsung Electronics, Asia's most valuable technology firm with around $160 billion market value, jumped more than 5 percent to a record, buoyed by LCD restructuring plan and a broader rally in Asian chip makers on firmer chip prices and rival Elpida's financial trouble.
Samsung, which vies with local rival LG Display for the title of the world's top maker of LCD flat-screens, is estimated to have lost more than 1 trillion won ($890 million) from LCD last year on sales of 23 trillion won ($20.5 billion).
($1 = 1123.8250 Korean won)

Friday, February 3, 2012

Apple TV - New Talk for 2012

Let's be honest, the issue is not if Apple can get the components and build a TV. It is the experience and ability to have the content available in the way Apple would like you to experience it. That is the challenge! See the latest talk about how it may happen below.

JZ

Analyst talks three possible routes for future Apple TV
A dedicated Apple TV set was a hot topic at the end of 2011, spurred mainly by comments Steve Jobs made in his official biography by Walter Isaacson. So far in 2012, news on that front has been relatively quiet, but a new note by longtime Apple TV set booster and Piper Jaffray analyst Gene Munster (via Fortune) is reigniting discussion Wednesday morning.
Munster claims discussions with a “major TV component supplier” which had been contacted by Apple about its TV display parts lead him to believe Apple is still on track to introduce a dedicated television device in late 2012. However, there’s a caveat: Munster thinks if Apple can’t get a revolutionary new content model in place, then it won’t move on the market this year.
The analyst then goes on to suggest three possible scenarios that might constitute a unique Apple approach to the television market. Those potential solutions break down roughly as follows:

1. Changing the experience, not the service

In Munster’s first scenario, Apple would basically leave TV programming to existing operators and simply layer its own interface software on top, including menus, guides, DVRs and content discovery. Munster notes that Apple was expected by some to manage its own wireless network in the U.S. ahead of the iPhone launch, but instead partnered with AT&T and focused on UI and UX instead of content. Remember that apps came after the iPhone’s original introduction.

2. A hybrid content model

Apple could also partner with existing networks to offer live TV, and at the same time, deliver on-demand content from providers like Netflix, Hulu Plus or any other content partner willing to play via an App Store-style distribution channel, Munster suggests. It’s a “best of both worlds” type solution, and would probably still come complete with an overhauled UX, but might be trickier to negotiate than option number one, since it involves negotiating with two different types of content providers.

3. A la carte

Munster’s last option is a completely customizable, a la carte option that would see users subscribe to live TV packages from content providers. This would be the most revolutionary of the options in terms of the existing TV experience, but it would also involve a dazzling shift in the way providers make their content available, and the negotiations involved in doing so would be challenging, at best. In the end, there’s also no real guarantee that selective programming is what viewers are after, especially if existing, less flexible bundles from other sources cost less.
GigaOM’s Ryan Lawler wrote last year that Apple’s television effort was more about experience than about content, and described a likely outcome of Apple’s TV endeavors that pretty much mirrors Munster’s second scenario listed above.
Given the challenges involved in negotiating the third solution, I have to agree that a system that works with existing content sources, but also opens up the possibility of apps for different kinds of content makes the most sense as a solution that could still make big waves in the TV industry while also remaining realistically possible in the near-term. Which of Munster’s Apple TV predictions, if any, make the most sense to you?

Monday, January 30, 2012

Nintendo Wii U will launch before holiday 2012

Latest news on the new Nintendo Wii U!

JZ




Nintendo: Wii U will launch in time for 2012 holiday season, use touch-card tech

Nintendo's president says the Wii U will use touch-card technology in its wireless controllers, which also have touchscreens

By Jay Alabaster, IDG News Service
January 27, 2012 12:35 AM ET

Nintendo said Friday its next-generation Wii U game console will launch in time for the holiday season in the U.S., Europe and Japan.
The successor to the popular Wii console will integrate a popular touch-card technology into its controllers. Nintendo president Satoru Iwata said the device will use NFC, or near field communication, standards that are widely employed in tap-and-go train passes and other payment systems worldwide.
"It will become possible to create cards and figurines that can electronically read and write data via noncontact NFC," Iwata said in a speech, a copy of which was posted on Nintendo's web site.
"Adoption of this functionality will enable various other possibilities such as using it as a means of making micropayments," he added.
The Nintendo chief said final details about the Wii U will be announced at the Electronic Entertainment Expo, or E3, a major annual game exhibition to be held this year in June in Los Angeles.
The Wii U has a large controller that is similar to a dedicated handheld console, with a touchscreen, motion detection and camera. Its small screen can be used to supplement games played on TVs or replace the larger display entirely.
Iwata spoke a day after his company released poor results for the nine-month period through December. It cut its annual sales targets for the 3DS handheld console launched last year, as well as the original Wii, and said it now forecasts a much deeper loss for the fiscal year than earlier predicted.
He said Nintendo has made strong progress with the 3DS, the successor to the smash-hit DS. When the 3DS stumbled after its launch last year, the company responded with large global price cuts less than six months after launch, which eventually spurred sales but weighed heavily on its bottom line. It also announced a fleet of new game titles.
"In the first half of the next fiscal term, we are now anticipating to get out of the situation that we sell the hardware below cost," Iwata said Friday, emphasizing that the company's efforts have paid off and sales have rebounded strongly.
He added that Nintendo is working to expand StreetPass and SpotPass, the peer-to-peer platforms of the device, which let users communicate and compete via their 3DS consoles. The company is also working to expand its fledgling online shop for the device.
Like many Japanese companies, Nintendo's fiscal year runs from April through March.

LG OLED Panel Production begins in July

New report shows that LG will go into production on their 55" OLED panel in July.

JZ

LG Display to start 55-inch OLED TV panel production in July

updated 11:50 am EST, Fri January 27, 2012

LG Display to make 48,000 flat panels per month



Flat panel supplier LG Display has revealed on Friday that it will begin production of its very impressive 55-inch OLED HDTV panel we got a close look at during CES in July. LG itself will put the panel into its 4mm thick, 55EM9600 HDTV, which was also introduced at CES. LG Display's prototype eight-generation production line will reportedly manufacture 48,000 of the panels per month.
This is all part of LG's four trillion won (about $3.56 billion) investment in OLED technology. The company will look at investing into a full 8G production line during the summer. It will also consider retooling current LCD production lines to produce OLED panels. This all likely depends on consumer demand for the advanced OLED TVs, which may be relatively affordable but expensive next to LCD or plasma.

While this isn't being publicly shared or confirmed, LG Display could even supply Samsung with the 55-inch OLED panel for its Super OLED TV unveiled at the same show. [via OLED-Display


Wednesday, January 25, 2012

CES 2012 4K Televisions explained!

Great article on CNET about new technology shows at CES on 4K Televisions. What does it mean, and will it matter. Read and you decide.
 
JZ
 
 
 

What is 4K? Next-generation resolution explained

by
When it comes out this summer, the 84-inch LG 84LM9600 will be the largest LCD the market has yet seen, and one of the first with 4K resolution.
(Credit: LG)
As if LED and3D TV weren't confusing enough, 2012 and beyond will bring an HDTV technology called 4K. It's being heralded as the next high-def, and manufacturers are already lining up to bring you products.
But just as was the case with 3D, it's the hardware chicken before the software egg: there's no consumer 4K content available. Still, if you listen to the industry, it'll tell you it's the last resolution you'll ever need. So what is 4K anyway, and what makes it different from high definition?

Digital resolutions: A primer


The latest in a line of broadcast and media resolutions, 4K is due to replace 1080i/p (1,920x1,080 pixels) as the highest-resolution signal available for movies and, perhaps, television.
Though there are several different standards, "4K" in general refers to a resolution of roughly 4,000 pixels wide and about 2,000 pixels high. That makes it the equivalent of four 1080p screens in height and length. Currently 4K is a catch-all term for a number of standards that are reasonably close to that resolution, and the TVs we'll see this year labeled 4K will actually be Quad HD, defined below. But frankly, we think 4K is the catchier name.
Meanwhile, high definition (HD) itself has been with us for about a decade and is used in Blu-ray movies and HD broadcasts. There are three versions of HD: full high definition 1080p (progressive), 1080i (interlaced), and 720p (also called simply "high definition").
Most television programs and all DVDs are encoded in standard definition (480 lines). Standard definition is the oldest resolution still in use as it began life as NTSC broadcasts, switching to digital with the introduction of ATSC in 2007.
Four resolutions compared: standard definition; full high definition; Quad HD; and 4K/2K.
(Credit: CNET)

The beginnings of digital cinema

The roots of 4K are in the theater.
When George Lucas was preparing to make his long-promised prequels to the "Star Wars" movies in the late '90s, he was experimenting with new digital formats as a replacement for film. Film stock is incredibly expensive to produce, transport, and store. If movie houses could simply download a digital movie file and display it on a digital projector, they could save a lot of money. In a time when cinemas are under siege from on-demand cable services and streaming video, cost-cutting helps to keep them competitive.
After shooting "The Phantom Menace" partly in HD, George Lucas shot "Attack of the Clones" fully digitally in 1080p. This was great for the future Blu-ray release, but the boffins soon found that 1080p wasn't high-enough resolution for giant theater screens. If you sit in the front rows of one of these theaters as it's displaying 1080p content, you may see a softer image or the lattice grid of pixel structure, which can be quite distracting.
The industry needed a standard that works on the proposition that you'll be sitting one-and-a-half times the screen height from the screen, and this required a higher resolution than 1080p. Digital Cinema Initiatives (DCI) was formed in 2002 with the goal of setting a digital standard. Based on these efforts, two new resolutions came about: a 2K specification, and later in 2005, the 4K format.
The first high-profile 4K cinema release was "Blade Runner: The Final Cut" in 2007, a new cut and print of the 1982 masterpiece. Unfortunately, at that time very few theaters were able to show it in its full resolution. It would take one of director Ridley Scott's contemporaries to truly drive 4K into your local Cineplex.

The 4K 'standard'

"4K is at the point of diminishing returns." --Dr. Dave Lamb of 3M Laboratories
Despite the industry's best intentions, there is still no single 4K standard--there are five or more different shooting resolutions available. In cinemas you see projectors based on the DCI specification, which supports both 4K and 2K, while Sony sports its own standard (also 4,096x2,190-pixel resolution) and series of projectors.
Things are a little simpler in the home. The HDMI organization recently added two types of 4K support to its latest 1.4 specification: Quad HD (3,840x2,160 pixels) and 4K/2K, also called 4Kx2K (4,096x2,160 pixels). Only Quad HD conforms to the classic 16:9 ratio of modern television screens.
Meanwhile, some industry experts have questioned the necessity of 4K as a home format given the lack of content and the need for very large displays to appreciate the extra resolution.
"There was a huge, noticeable leap from standard definition to HD, but the difference between 1080p and 4K is not as marked," said researcher Dave Lamb of 3M Laboratories.
Lamb added that "4K is at the point of diminishing returns," but there could be some benefits for screens over 55 inches.

3D

Parts of 'The Phantom Menace' were shot digitally, and the film enjoyed a new lease on life in early 2012 with a 3D cinema release
(Credit: 20th Century Fox/Lucasfilm Ltd.)
Did you see James Cameron's "Avatar 3D" in the theater? Then you've seen 4K in action. Cameron's movie about "giant blue dudes" helped drive high-resolution 4K Sony projectors into theaters around the world, and made a lot of money in the process. Movie studios keen to maintain that momentum have released a slew of 3D films--mostly converted from 2D--and continued the expansion of 3D cinemas.
However, this forward motion hasn't translated to a success for 3D TV in the home.
"Manufacturers would have wanted 3D to be bigger than it was; they wanted it to be the next LED, but it didn't work out," Lamb said.
Given a so-far-mediocre response to 3D, and the expense and bulk of active glasses, manufacturers have begun to search for an alternative, and 4K offers a way increase the quality of the 3D image with passive glasses or get rid of them altogether.

In-home 4K now and the future

The 4K TVs will be big and expensive for the next couple of years.
Both LG and Toshiba will release 4K displays in 2012, and in the absence of 4K media to watch, the main benefit would seem to be the enhancement of 3D quality. The resolution disadvantages of LG's passive 3D system can, in theory, be overcome by doubling the number of horizontal and vertical pixels, allowing 4K passive displays like the LG 84LM9600 (due this summer) to deliver 1080p to both eyes.
The first consumer-grade 4K panel to hit the U.S. market will likely be a 55-inch Toshiba LCD that features autostereoscopic 3D, or "glasses-less 3D" as it's known. It uses the Quad HD specification, which is four times HD at 3,840x2,160 pixels.
No other 4K flat-panel displays have been announced yet. Sony announced its 4K home theater projector, the VPL-VW1000ES, in September, but does not make the product available through its Web site or stores and instead sells it directly to custom installers. Meanwhile, JVC announced four projectors in 2011 that upscale 1080p content to 4K but currently are unable to display native 4K content.
In the absence of 4K content, players and displays will need to upscale 1080p or even standard-definition content. To this end, Sony announced a new Blu-ray player atCES 2012, the BDP-S790, which will upscale to 4K.
Looking to the future, Sony is reportedly keen to have the forthcoming "Spider-Man" reboot become one of the first 4K Blu-ray movies, and is apparently in talks with the Blu-ray Disc Association to finalize the specification.
Tim Alessi, director of home electronics development at LG, said he believed that such a development was not only inevitable but also potentially valuable.
"I do expect that at some point [4K] will be added [to the Blu-ray specification]. Having that content in the home is what the average consumer will want," Alessi said.
Just when we thought we had it all covered, 4K may not even be the final word in resolution. Japanese broadcaster NHK was the first to demonstrate 8K in 2008, and at CES 2012 there were industry murmurings, and at least one prototype, devoted to higher-than-4K resolution.

Conclusion

Will the extra resolution offered by 4K make movies better? You could argue that it depends on the format of the original film. For example, "The Blair Witch Project" and "28 Days Later" were both shot with standard-definition camcorders, and there would arguably be little extra benefit to buying either movie in a 4K native format over a DVD--depending on the quality of the scaler in your brand-new 4K screen, of course.
Even with reference-quality native 4K material, however, a 4K-resolution TV or projector won't provide nearly the visible improvement over a standard 1080p model that going from standard-def to high-def did. To appreciate it you'll have to have sit quite close to a large screen--sort of like being in the front few rows of a movie theater.
But whether it's 4K or 8K, you can bet that manufacturers haven't run out of cards when it comes to trying out the next "must-have" feature in the coming crops of televisions.


Read more: http://reviews.cnet.com/8301-33199_7-57364224-221/what-is-4k-next-generation-resolution-explained/#ixzz1kVIVNC4q

Tuesday, January 24, 2012

Hitachi Closes last TV Factory

Another brand basically exits the business of making the TVs. Does not mean the exit of the Hitachi brand on Televisions, but even it in Japan it will be outsourced to someone else to put it together for them.

JZ


TOKYO—Hitachi Ltd. said it will stop producing television sets and outsource all production later this year, as the global electronics makers struggle to make money in the overcrowded, low-margin market.

Hitachi's plant in central Japan's Gifu Prefecture in October will stop making TV sets and focus instead on repairs and making components, the company said. "We can't expect the domestic TV market to grow much, and price competition is getting more and more intense," a Hitachi spokesman said Monday.

Hitachi's TV-set business has been bleeding red ink since the fiscal year that ended in March 2006. The company already outsources production of all TV sets sold outside Japan.

Its sole TV-set factory in Japan makes sets for the domestic market. Ending production at the plant is part of the Japanese conglomerate's effort to shift from consumer electronics toward so-called social-infrastructure operations—such as electric power, railway systems and information technology—where it sees greater potential for growth.

The move also affirms how tough the market is Japan, where domestic manufacturers had enjoyed solid demand for homegrown products. Such demand no longer is assured, following the end of government subsidies that supported record domestic TV-set sales in fiscal 2011.

Hitachi is a relatively minor player overseas, where Japanese heavyweights Sony Corp. and Panasonic Corp. are locked in a contest with South Korean rivals Samsung Electronics Co. and LG Electronics Inc. Also, the yen's strength hurts overseas sales when they are repatriated into the Japanese currency and makes the price of Japan-made goods less competitive overseas.

Even the biggest players are having difficulty maintaining profit margins amid global price competition. Sony and Panasonic also are restructuring their TV-set operations to stanch losses. Panasonic in October said it would stop production at two Japanese TV-panel factories—one making plasma display panels and the other making liquid-crystal display panels—this fiscal year. The decision will leave the company with one plasma-panel plant and one LCD plant in Japan.

Moody's Investors Service on Friday lowered its long-term debt ratings on Sony and Panasonic and gave both negative outlooks, citing uncertainty over their unprofitable TV-set operations.

Wednesday, January 18, 2012

RCA TV video from CES new 3DTV technology!

Key Features:

Big Screen
  • A range of sizes with brilliant LED-backlit LCD screens
  • Traditional CCFL LCD products with screen sizes up to 55"
  • New 3D televisions with 3D depth control
Mobile Digital
  • The new Dyle-ready MIT700 will be available later in 2012
  • Four other models are available that are equipped to receive "in the clear" Mobile DTV transmissions not transmitted with conditional access signaling

Tuesday, January 17, 2012

Stadium Viewing in your home from Technicolor demo at CES

Have to admit for the sports fan if they get this right, it will do really well. In a nutshell you can view the game as if you were in the stadium. Based on how you turn your head, and look around, the picture on the screen will move to that location. Technicolor is taking many different shots in key locations of the stadium and bringing it to you in one as your eyes and head determine where on the field you are looking. So basically if you want to look at an empty endzone while the action is at the other end you can, not being forced by the editor at the field to switch you to where they want you to look. More importantly you can continue to look at the players and not be pulled away to the sideline because the editor thinks you want to watch the coach cover his face while talking to the box upstairs about the next play.

See the article and demo video below.

JZ


Technicolor concept brings the stadium to your sofa

CES 2012: Personalised Content


Technicolor concept brings the stadium to your sofa. Home Cinema, Technicolor, CES2012 0
16 January 2012 16:06 GMT / By Stuart Miles

Technicolor has demoed a new technology at this year's CES in Las Vegas that would allow you to watch a football match as if you had actually had a seat in the stadium.
The new tech, dubbed Personalized Content Rendering, which is expected to become a commercial reality in the next couple of years, uses six cameras at the stadium to create the ultimate moving panoramic view.
Where Technicolor comes into the project is through the behind-the-scenes software that merges the six individual video feeds into one before allowing you control over where to look within that picture.
The demo, shown on the company's stand at the trade show, was supposed to be using a Microsoft Kinect sensor for the Xbox 360 tracking your eyes and head movement. However, following some technical issues and too many passers-by confusing the system, Technicolor was forced to use a trackball instead for the purpose of our demo.
That said, the demo easily showed what was possible with the ability to not only look around the entire stadium as if we were there, but also to zoom in on the action, although at the moment that makes the image blurry and out of focus.
To solve this problem Technicolor is also working on letting the software intelligently know when to switch camera views to ones tracking specific players or detailed action.
The result is that the system has plenty of potential for sports broadcasts: allowing you to watch the game how you want to watch it, rather than relying on what an editor thinks is important.

Tuesday, January 3, 2012

OLED Television - how much will you pay? Do you even care?

Honestly, I don't think that many people in the US will find much value in a thinner TV. This isn't like going from a very large and heavy CRT or Projection TV down to a 4 inch, and now 2 inch deep TV. So the big question is can the industry properly show the Technology in the OLED in regards to contrast ratio and refresh rate, and will the average US customer be willing to pay what engineers think it is worth. There is generally a large difference between what a customer is WILLING to pay, or attributes a value for vs. what the industry dreams up what they feel they are willing to pay. Funny thing is that the research shows that the ones that dream up the price have answered THEY are not willing to pay that price either. So we wonder why we drop prices so quickly in Consumer Electronics. Are we just setting ourselves up for another round of 50% drops in OLED, putting Margin Pressure or Profit losses again on the table for the TV industry for another 5-8 years. Hmmmmmm.......

JZ

SEOUL—Television manufacturers, stung by steep profit declines this year, will start making TV sets that are even thinner and lighter in hopes of sparking new consumer interest and driving average prices higher.

LG Electronics Co., the world's second-largest TV manufacturer, said Friday it will sell a 55-inch TV that is just 3/16 of an inch thick and weighs only 16.5 pounds. Crosstown rival Samsung Electronics Co., the world's largest maker of TVs, is expected to unveil a similarly sized TV at the industry's big trade fair, called the Consumer Electronics Show, in Las Vegas in early January.

The companies aren't yet talking about pricing, but are expected to charge a hefty premium for the products. NPD DisplaySearch estimates the new 55-inch TV models will start selling for about $8,000 in the third quarter of 2012, falling below $4,000 by the end of 2013 as sales volumes increase and companies find ways to manufacture the sets less expensively.

The new products are a milestone for a display technology that has long been discussed as a potential advance over the two long-dominant approaches for building flat-panel TVs. They come as makers of TVs, and manufacturers of display panels used in them, badly need new features to boost consumer excitement amid severe price declines that are squeezing profits.

NPD DisplaySearch on Tuesday said the average U.S. prices for a 47-inch flat-panel TV have fallen below $1,000 for the first time. Meanwhile, consumers don't appear to be flocking in great numbers to adopt 3-D televisions, as some companies hoped; the research firm says 3-D TVs represent only 8% of North American unit sales.

LG Electronics Inc.
LG Electronics will introduce a new 55-inch television, made with OLED display technology, that will measure just 3/16 of an inch thick.

Both of the Korean companies' new TVs use a technology known by the acronym OLED, for organic light emitting diode, that up to now has only been available in much smaller sizes. The vast majority of TVs use liquid crystal displays, or LCDs, though a sizable minority use plasma technology.

OLED is already used for screens in cellphones and car radios. Samsung, the largest maker of OLED screens for cellphones, also put them into a 7.7-inch tablet computer this past year.

The key advantage for OLED is that the panel itself emits light, eliminating the need for a light source behind it and keeping the overall structure very thin and light. In some cases, OLED creates better color contrast and uses less power.

Sony Corp. in 2008 began selling an 11-inch OLED-based TV in Japan. Priced at $2,200, it sold poorly and the company ended the product in 2010. Other companies, including Samsung and LG, have demonstrated larger-sized OLED-TVs in labs and technical conferences. But until now, no company could cost-effectively produce large OLED screens because of constraints in factory processes.

In announcing its 55-inch OLED-TV, LG didn't say what it would cost. The Seoul-based company said it expects to begin production in mid-2012 and reach full production in 2013.

LG's component affiliate, LG Display Co., recently said it would offer 55-inch OLED panels to LG and other makers in 2012. It also revealed a manufacturing breakthrough that allowed the larger-sized OLED panel.

Small-size OLED screens are created by placing organic material that emits three colors—red, green and blue—on a substrate. When combined, the three colors can form any color. But it's hard to do that on a large screen because larger masks tend to sag in the middle and the materials then overlap on the substrate, making a mess of the pixels.

Material for each color is deposited on the substrate through a fine metal mask, with one mask used for each color so that colors line up in a precise, very close pattern that, to the human eye, appears to create one pixel, or point of light.

LG Display's solution was to stack the three color materials vertically, with the red, green and blue combining into a white pixel. The color is then separated using a filter on the screen, similar to how LCDs show color.

"The patterning issue is a very big problem," Choi Sang-hun, an LG Display engineer, said in an interview. "But we refined a new patterning method with white OLED."

The idea was developed at Eastman Kodak Co. but LG bought that firm's OLED-related patents in 2009. The trade-off is the organic materials have to shine brighter, meaning an OLED-TV made this way will require more power than one made with the factory process used for smaller screens.

Samsung has been working on a factory process that uses the traditional dispersal of the three color materials, though with some refinements. It will initially use that on its OLED-TVs, saidJun Eun-sun, a spokeswoman at Samsung Mobile Display Co., the Samsung affiliate responsible for such components. "But we are not ruling other alternative technologies out," Ms. Jun said.

The development is akin to the emergence of a factory process in the 1990s that allowed the use of LCDs to expand from laptop computers to hang-on-the-wall TVs. The step cut the time required to disperse liquid crystal across a 30-inch screen from five days to five minutes.

Manufacturers have been hoping for a similar breakthrough for OLED screens, which may ultimately prove less costly to make and sell because they don't require lighting, analysts said.

Even with the technical leap, TV makers face another challenge: getting OLED-TVs to a price level that will be competitive with LCD and plasma TVs that are now priced like commodities.

"It's hard to imagine OLED will command too much of a premium in the long run," said Paul Semenza, senior vice president at NPD DisplaySearch "They can argue OLED looks so much better, but it's a risky thing to do because LCD keeps improving thanks to those same companies."

In addition to the OLED TV, LG at the CES trade show is planning to discuss an 84-inch LCD TV based on what it calls Ultra Definition TV, which it has four times the resolution of existing high-definition displays.

Thursday, December 29, 2011

Latest Rumors on Apple Television - could ship in 2012

Apple Wants To Offer Subscription TV Packages, Analyst Says
The rumour mill for a supposed integrated Apple (NSDQ: AAPL) TV set is cranking up, with noted Taiwanese circuits news source Digitimes reporting Apple’s supply chain companies will start making components in the first quarter of 2012.
“Apple’s schedule (is) to launch the new display products in the second or the third quarter of 2012, according to industry sources,” Digitimes says.
“Media reports in Korea also indicated that Samsung Electronics started producing chips for the iTVs in November 2011, while Sharp will produce the displays for the new TVs.” The screens will be 32 and 37 inches, the site says, citing “sources in the supply chain”.
Sterne Agee analyst Shaw Wu writes this note…
“Frankly, we are not surprised and believe AAPL should enter the TV space as this is arguably the only major end market the company is not currently participating in a bigger way.
“Moreover, we have picked up several data points indicating activity from component makers to manufacturing partners as well as AAPL’s own patent filings from at least 2005.
“We believe it makes sense for AAPL to produce Apple TV in both a set-top box as well as an integrated all-in-one version to give users choice.
“From our understanding, the technology including hardware and software isn’t the issue holding back a real Apple TV from shipping. What is are content partnerships and licensing terms that still need to be ironed out, as we mentioned in late-October.
“Today, iTunes has a rich library of movies and TV shows but it is mostly for downloads and only movies are available for rental (TV shows once were but were terminated in August 2011). What’s missing is live broadcast television.
“One obvious way to offer this is via the traditional way where a user subscribes to cable or satellite. But a more revolutionary, disruptive and differentiated way, is via the internet or IPTV which would be more in-line with its iTunes and iCloud model. Because of the high dependence on content providers, we believe exact timing is difficult to pinpoint.
“We continue to hear what AAPL would love to do is offer users the ability to choose their own customized programming, i.e., whichever channels/shows they want for a monthly subscription fee. This is obviously much more complicated from a licensing standpoint. And in our view, would change the game for television and give AAPL a big leg-up against the competition.”
Google’s Eric Schmidt this month said Google (NSDQ: GOOG) TV would be in the majority of TVs by mid-2012.
Sony (NYSE: SNE) has sold its almost 50 percent stake in its LCD screen-making JV, S-LCD, to JV partner Samsung for $940 million, Reuters reports, noting how analysts say the market peaked last year after many western TV owners have converted to flat-screen.
Various authorities have, in recent years, accused LCD makers of having conspired to fix industry prices. Samsung and Sharp are amongst seven LCD makers who have agreed to pay more than $553 million in relation to the charges, Reuters reports separately.

Wednesday, December 28, 2011

Television Business - How much Money can we lose?!

Bottom line - companies need to stop adding in features that US consumers are no willing to pay for. If the value is not there, why lose money bringing items to market that simply have to be marked down. R&D expense goes down the drain. Inventory piles up and is heavily discounted which continues to put quicker unnecessary downward pressure on pricing. US consumer is clearly saying I pay for SIZE and PRICE - BASIC PICTURE QUALITY. We can try to make up a new category as much as we like, but at the end of the day a TV is a TV, the rest is NICHE. If we don't wake up and change direction the TV category will be the next CE category that becomes nothing but a commodity item. This hurts the CE companies, and retailers , and eventually it will be same for consumers. 6-8 years of the Same Old Same Old at CES. No reason to innovate if no one understand the product, value, feature, and converts that to a benefit , need, and attributes a value they are willing to pay to have that item bring those benefits to them.

JZ

For the first time, the average price of a 47-inch flat-panel television is less than $1,000, good news for consumers but the latest sign of tough times for the TV industry.
The psychologically important sub-$1,000 mark—based on a forecast by market researcher NPD DisplaySearch—signals larger screen sizes are becoming affordable to more Americans as a glut of sets and components erodes prices.
Technology companies are banking on everything from smart TVs to low-cost phones as the top trends for 2012. The WSJ's Deborah Kan talks to technology editor Yun-Hee Kim.
But such a slump bodes poorly for the profits of set manufacturers, as well as companies such as Corning Inc., the largest supplier of liquid-crystal-display glass for TVs, and Best Buy Co., the largest consumer electronics chain by revenue.
Prices for the 46- to 47-inch screen size, the largest before "big-screen" models of 50 inches or more, are expected to average $940 in 2011, down from $1,020 last year, said Paul Gagnon, DisplaySearch's director of North American TV research.
"We've got these large screen sizes like 40-inch and 46-inch size class products that are relatively affordable," Mr. Gagnon said. "It's really starting to drive a lot of upgrades."
The low prices reflect slower-than-expected demand and excess production capacity, the research and consulting firm said. DisplaySearch said it expects price erosion to be less significant in 2012.
The pricing woes have reverberated through the television supply chain, leading to losses at LCD panel makers such as LG Display Co. and recent plans by Sony Corp. to slash costs at its money-losing TV operation.
Corning last month slashed its fourth-quarter profit estimates, saying LCD glass prices had fallen farther than expected and that a major South Korean customer backed out of part of a sales contract. Corning said its TV display business had never seen a customer renege on part of an LCD order.
Agence France-Presse/Getty Images
Some consumers went up in TV size instead of features for about the same price. Above, Best Buy customers wheel away a Sharp 60-inch TV.
Retailers have also been burned by lower prices, though Best Buy reported earlier this month TV sales declines at a slower pace in the company's fiscal third quarter than in previous periods.
TV makers have introduced new technologies—such as LED backlights, higher frame rates and 3-D—to bolster demand, but price-sensitive consumers, especially in North America, seem reluctant to pay higher costs for premium features, NPD DisplaySearch said.
In many cases, consumers are opting to trade up in size, rather than features, for a similar amount of money, DisplaySearch said.
Overall, 2.4 million 3-D units were sold in North America, making up 8% of units. The premium for the feature on an average 55-inch set has dropped to about 17% from 33% in the third quarter of 2011, but its adoption is still slower than anticipated. LED backlights carry premiums of 25% to 30%.
Write to Matt Jarzemsky at matthew.jarzemsky@dowjones.com and Ben Fox Rubin at ben.rubin@dowjones.com


Read more: http://online.wsj.com/article/SB10001424052970203479104577124932742565596.html#ixzz1hrC6f7w7

Tuesday, December 27, 2011

Sony sells their half of LCD production to Samsung

How tough is this Television business. Sony exits making the CORE part in the Television, the Panel. Not sure how this will work out for them long term given the 8 straight years of negative profit. In the CRT days their Tube and their Technology in the set kept them on top. But since moving to Projection TV , switch to 16 by 9 , and now with Flat Panel they have really lost their way. Need some good news from Sony, not more bad news!

JZ

Sony Sells Stake In S-LCD Joint Venture

By Greg Tarr -- TWICE, 12/27/2011

Tokyo - Sony said Monday that it has begun streamlining its television manufacturing operations and has sold its nearly 50 percent stake in a joint-venture LCD panel factory to co-owner Samsung.

The move affirmed reports out of Japan several months ago that Sony was looking to scale back its television making operations due to increasingly difficult market conditions, including the strong value of the yen against the dollar and South Korean won, and the sustained economic meltdown which has hindered consumer demand for more profitable products.

Revealingly, Sony waited for one of the slowest news days of the year in the Western world - the day after Christmas - to make its less-than-positive pronouncement.

Sony, which ranks in the top three selling TV brands in the U.S. with its Bravia sub-branded LCD TVs, said in a statement that it would sell its stake in the jointly owned manufacturer, S-LCD company, to Samsung of South Korea for $939 million.

The joint venture was established in Tanjeong, South Korea, in April 2004.

However, Sony said it would maintain its LCD TV marketing business in part by outsourcing. It also retains a 7 percent stake in an LCD joint venture panel factory with Sharp.

Last month, Sony warned that it would lose money for the fourth year in a row in its current financial year, which ends next March.

Sony said it expects to show a loss of 66 billion yen, or $856 million, for the last three months of 2011 because of its exit from the Samsung joint venture.

The move, however, should reduce costs in its LCD business by 50 billion yen a year, the company said.

Sony said it would continue to purchase LCD panels from Samsung based on market prices.

Samsung officials said in a regulatory filing Monday that it had approved the plan.