Pages

Thursday, March 15, 2012

Sharp to post an expected loss of $2.5 Billion for 2011

TV business is not getting any easier - just one of many TV companies posting HUGE LOSSES for 2011.

JZ



Sharp replacing president after huge loss expected for 2011


The electronics company is shuffling its leadership as it faces a sluggish market and a big loss forecast for fiscal 2011.

by

A shift in top management comes amid a tough climate for LCD TV sales.
A shift in top management comes amid a tough climate for LCD TV sales.
(Credit: Sharp)
Sharp will appoint Executive Officer Takashi Okuda as its new president effective April 1, replacing President Mikio Katayama, the company announced today.
Katayama will transition to his new role as chairman of the board of directors but without any representative rights, according to Nikkei.com. Chairman Katsuhiko Machida will step down to become a special adviser.
The shift in leadership comes amid ongoing financial woes for the Japanese electronics maker. Falling prices on LCD TVs and a robust yen have both hurt the company's bottom line. For the nine months ended in December, Sharp saw its revenue drop by 18 percent and its operating income fall by 86 percent. The net loss reached 213 billion yen ($2.5 billion).
Citing the debt problems in Europe, worries about a slower global economy, and the impact from the yen, the company recently lowered its forecast for fiscal 2011, which ends March 31.
Sharp sees operating income as flat, down from its prior estimate of 85 billion yen. And instead of a net profit of 6 billion yen, the company expects a loss of 290 billion yen ($3.5 billion).
"It is my aim to unite the company and revive our fortunes by changing our business model," Okuda said in a statement published by The Verge. "We have a lot of unique technology, and the ability to produce one-of-a-kind products is in our genes. If we give it our all, we still have a chance."
Okuda joined Sharp in 1978 and worked his way up the ranks, becoming an executive officer for the company's global business in October, focusing on sales in emerging markets.

Wednesday, March 14, 2012

New Talk on an Apple Television shipping in 2012



See the article below - talk about the stock price, as well as more rumors on Production starting on an Apple Television that is estimated to ship in Q4 - build estimates seem high. Basically sets Apple to be 1-2% of the LCD market with a Q4 ship - not impossible, but.....

JZ


Apple: Jefferies Ups Target to $699; Sees TV Being Built in June


  • By Tiernan Ray
Following a recent trip to Asia, Jefferies & Co.’s Peter Misek this morning reiterated a Buy rating on shares of Apple (AAPL) and raised his price target to $699 from $599, after raising his estimates based on faster iPhone production, but he also writes that he believes production of the long-rumored Apple television set is imminent.
“We believe specialty components have begun to ship to Apple’s Asia panel suppliers with polarized films, filters, and IGZO components starting to move in small quantities,” writes Misek, referring to the indium, gallium and zinc, or IGZO, display technology that has reportedly been developed as the latest and greatest by Sharp (6753).
“We expect commercial production in May/ June with 2M to 5M builds likely. We still expect a CQ4 launch,” he adds.
Misek also raised his iPhone estimate

Thursday, March 1, 2012

Why Video Games are Good for your Kids and Family

For all the stuff that is thrown at the Video Game industry based on violence, here is a bunch of good data on the BENEFITS of Video Games - Take that all you silly Politicians that focus all your time and energy on the M rated titles.

JZ

The following is an excerpt of "The Modern Parent's Guide to Kids and Video Games," by Scott Steinberg, which is free to download at www.ParentsGuideBooks.com.

Certainly, many popular titles today are M-rated and intended for discerning adults, given the average age of today's gaming audience. But the vast majority of games can be played by a broad range of ages and still manage to be fun and engaging without resorting to foul language or violence.
"Games can definitely be good for the family," says the ESRB's Patricia Vance. "There's plenty of selection. Oftentimes I think parents feel that they're not because video games in the media are portrayed as violent, and hardcore games tend to get the lion's share of publicity. But parents also need to be comforted knowing that E for Everyone is by far largest category [of software]. Nearly 60% of the almost 1700 ratings we assigned last year were E for Everyone, which means there's a huge selection of games available that are appropriate for all ages."
In fact, most video games do have quite a few redeeming qualities - even those with violent content. All games can and do have benefits for players, and in a number of different and sometimes surprising ways.

Educational Benefits for Students

A recent study from the Education Development Center and the U.S. Congress-supported Ready To Learn (RTL) Initiative found that a curriculum that involved digital media such as video games could improve early literacy skills when coupled with strong parental and teacher involvement. Interestingly, the study focused on young children, and 4- and 5-year-olds who participated showed increases in letter recognition, sounds association with letters, and understanding basic concepts about stories and print.
The key for this study was having high-quality educational titles, along with parents and teachers who were equally invested in the subject matter. That way kids could discuss and examine the concepts that they were exposed to in the games. Also interesting is the value that video games are proven to have even for very young players. A study by the Education Department Center further found that low-income children are "better prepared for success in kindergarten when their preschool teachers incorporate educational video and games from the Ready to Learn Initiative."
"The success of complex video games demonstrates that games can teach higher-order thinking skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change." - Federation of American Scientists
Older children such as teens and tweens can benefit from gameplay as well. Even traditional games teach kids basic everyday skills, according to Ian Bogost, associate professor at the Georgia Institute of Technology and founder of software maker Persuasive Games. "Look at World of Warcraft: You've got 11-year-olds who are learning to delegate responsibility, promote teamwork and steer groups of people toward a common goal."
Games that are designed to help teach are having an impact on college-age pupils as well. Following a recent 3D virtual simulation of a US/Canadian border crossing, wherein students assumed the role of guards, Loyalist College in Ontario reported that the number of successful test scores increased from 56% to 95%.

Career Benefits

Future career choices for today's tots will no doubt be influenced by technology in a way that is difficult for many parents to imagine too. Skills learned and honed playing home console and video games, as well as mobile gaming apps, will undoubtedly be very valuable to students in the workforce of 2025.
As mentioned earlier, the Federation of American Scientists (FAS) has proclaimed that kids need more, not less, video game play. They argue that video games hold the potential to help address one of America's most pressing problems - preparing students for an increasingly competitive global market.
"The success of complex video games demonstrates that games can teach higher-order thinking skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change," the Federation announced in a 2010 report. "These are the skills U.S. employers increasingly seek in workers and new workforce entrants."
Games are increasingly being used to educate and instruct workers around the globe by governments, trade bodies and the world's largest corporations as well. From Cisco Systems' The Cisco Mind Share Game, which facilitates network certification, to the US Department of Justice's Incident Commander, in which emergency responders practice coordinating disaster relief efforts, the number of practical examples continues to grow. In fact, a recent study by the Entertainment Software Association found that 70% of major domestic employers have utilized interactive software and games for training purposes, and nearly eight out of 10 plan on doing so by 2013.
Going forward, in addition to polishing your resume and interview skills, who knows? You may even want to brush up on your button-mashing abilities.

Promoting Exercise

All parents know that kids need a healthy combination of physical and mental exercise. Happily, today's motion-controlled games for Microsoft's Xbox 360 Kinect, Nintendo's Wii and Wii U, and Sony's PlayStation Move help kids get both kinds of workouts at the same time.
While many shy away from exercise because they see it as an activity that isn't enjoyable, organizations like the American Heart Association now cite, and even recommend, video games as a fun and entertaining way to enjoy physical activity.
Better yet, people of all ages are finding them a more approachable way to stay physically fit. While many shy away from exercise because they see it as an activity that isn't enjoyable, organizations like the American Heart Association now cite, and even recommend, video games as a fun and entertaining way to enjoy physical activity. Upsides of active play are considerable too. A study reported in the Archives of Pediatrics and Adolescent Medicine of 39 Boston middle-school children who played with six different interactive gaming systems found that the games "compared favorably with walking on a treadmill at three miles per hour, with four out of the six activities resulting in higher energy expenditure."
Organizations supporting individuals of all ages and interests are additionally using active games to help get people up and moving. Nursing homes, cruise ships and even after-school programs all now employ active video games in some form to help stimulate both the mind and body.
The good news: People seem to be enjoying active play more than ever. Healthy diversions such as Wii Fit and Zumba Fitness continue to be some of the most popular and best-selling games year in and out.

Group & Social Play

Video games can also have some very important effects on family relationships, and deserve to be thought of as something that can - and should - be played together.
Many parents view video games as a solitary, sedentary, time-wasting activity, when the truth is that video games have in fact emerged as a viable option for family game time that can potentially offer great benefits to families who are willing to enjoy them together.
It's always seemed obvious to families that activities like playing board games, make-believe, or even making music together could strengthen the family bond. But many parents view video games as a solitary, sedentary, time-wasting activity, when the truth is that video games have in fact emerged as a viable option for family game time that can potentially offer great benefits to families who are willing to enjoy them together. You won't be alone if you do decide to take the plunge either. According to the ESA, 45% of parents play computer and video games with their children at least weekly, an increase from 36% in 2007.
Families that embrace playing video games as part of their everyday life are likely to find themselves enjoying a greater sense of cohesion and communication than families who still view video games as an idle, meaningless and solitary pursuit. As a result, it's small wonder that so many in this day and age are putting away the cards and dice and turning to high-tech alternatives for modern family game nights.
Moving, thinking, cooperating, helping, learning, empathizing, growing, seeing the world from other perspectives... video games can help kids and families do all these things and more. So talk to your friends, do the research and seek out games that your family likes to play and that you as parents are comfortable with, then consider making play a part of your regular routine. Chances are, you won't just have a great time - you'll also make lasting memories and connections with your kids while doing so.